Game Projects

 

PROTOTYPES AND JAMS

Here are just some examples of smaller games I've worked on


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STAR TREK: FLEET COMMAND

  • Backend Developer on Feature Development and Bugfixing

  • Technologies: Python, Flask, Redis, CloudAMQP, Docker, Terraform, ECS

  • Play it now on Google or iOS


POPTROPICA WORLDS

  • Backend Development as part of GameSparks

  • Collaborated with Game Developers to meet spec and implement features

  • Developed systems and tools including Daily Bonus, E-mail, Auth, DB management and other features

  • Play it now on Web, Google or iOS

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Supergalactic Sound Smugglers


FURBZ BOUNCE

  • Developed at Atom Split Games

  • Breakout clone that runs on Web, Handheld and Tablet devices

  • Hooks up to Nodejs server for Leaderboard activity.

  • Developed at Atom Split Games using CocosJS with NodeJS for the server

 

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Cardiac Buffet

  • 2D platformer inspired by Donkey Kong

  • Art by Harry Porter. Design by Harry Porter and Pádraig O'Connor

  • Developed using Monogame (C#) over a 3 month period (2013)

  • Link to game (6 Levels finished)

 


Bethselamin Time Trial

  • 2D platform obstacle course with Database and local webserver connection.

  • Winner - Best in Gameplay & Best in Original Music, Games Fleadh 2014

  • Developed using Monogame (C#) with MongoDB and Nodejs for non-game functions

  • Link to github repo

 

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NEON TANK

  • Infinite Runner with simple, challenging gameplay.

  • Winner - Best Windows 8 Game, Games Fleadh 2013

  • Developed using Monogame (C#) with Art from David Moriarty.