Game Projects
EVERCORE HEROES
Developer on Evercore Heroes. Implemented gameplay and combat features (using GAS), driving systems architecture for subsystem features, optimizing server for low-latency real-time gameplay, and implementing UI and code-level interactions
Collaborated closely with Design, Backend and Product owners to offer tools and workflows to help development.
Unreal Engine 5 with C++
RIGHT 2 REPAIR
Made during Global Games Jam 2020
Runs on Sega Mega-Drive/Genesis consoles
Built using SGDK with C
Music made using Deflemask
Download the bin here
Supergalactic Sound Smugglers
Final Year Project (Bsc Game Design and Development)
Winner - Best original Innovation in Gaming, Games Fleadh 2015
Developed using SDL and FMOD in C++
FURBZ BOUNCE
Developed at Atom Split Games
Breakout clone that runs on Web, Handheld and Tablet devices
Hooks up to Nodejs server for Leaderboard activity.
Developed at Atom Split Games using CocosJS with NodeJS for the server
Cardiac Buffet
2D platformer inspired by Donkey Kong
Art by Harry Porter. Design by Harry Porter and Pádraig O'Connor
Developed using Monogame (C#) over a 3 month period (2013)
Bethselamin Time Trial
2D platform obstacle course with Database and local webserver connection.
Winner - Best in Gameplay & Best in Original Music, Games Fleadh 2014
Developed using Monogame (C#) with MongoDB and Nodejs for non-game functions
NEON TANK
Infinite Runner with simple, challenging gameplay.
Winner - Best Windows 8 Game, Games Fleadh 2013
Developed using Monogame (C#) with Art from David Moriarty.
PROTOTYPES AND JAMS
Here are just some examples of smaller games I've worked on